ابزار سرور  WoW | World Of WarCraft  | Scirpt

ابزار سرور WoW | World Of WarCraft | Scirpt

ابزار سرور | ابزار WOW | ابزار بازی های انلاین | ابزار گیم سرور ها | رفع مشکلات | رتبه بندی | تبلیغات | اموزش | هک | کتاب های اموزشی | خرید و فروش
ابزار سرور  WoW | World Of WarCraft  | Scirpt

ابزار سرور WoW | World Of WarCraft | Scirpt

ابزار سرور | ابزار WOW | ابزار بازی های انلاین | ابزار گیم سرور ها | رفع مشکلات | رتبه بندی | تبلیغات | اموزش | هک | کتاب های اموزشی | خرید و فروش

Trainer Spawn

منبع : Irancore

/*
*******************************
*            I-Script             *
*                              *
*        Packed By Imorate     *
*                              *
*  YID! Mr.Amirooo@Yahoo.Com  *
*                              *
*      Website: IranCore.Ir      *
*******************************
*/

#include "ScriptPCH.h"
#include "ScriptedGossip.h"
class npc_trainerspawn : public CreatureScript{
public:
    
npc_trainerspawn() : CreatureScript("npc_trainerspawn") { }

    
bool OnGossipHello(Player *playerCreature *_Creature)
    {
        
player->PlayerTalkClass->ClearMenus();

        if (
player->isInCombat())
        {
            
player->PlayerTalkClass->SendCloseGossip();
            
_Creature->MonsterSay("You are in combat!"LANG_UNIVERSALNULL);
            return 
true;
        }
        if (
player->GetMap()->IsBattlegroundOrArena())
        {
            
player->PlayerTalkClass->SendCloseGossip();
            
_Creature->MonsterSay("You can't summon trainers while in battleground or Arena!"LANG_UNIVERSALNULL);
            return 
true;
        }

        
_Creature->MonsterWhisper("Welcome dear player, please choose the trainer desired for your class."player->GetGUID());

        
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT"Spawn your Class Trainer."      GOSSIP_SENDER_MAIN1);
        
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT"Spawn Max Payne."                GOSSIP_SENDER_MAIN7);
        
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT"Maybe later."                    GOSSIP_SENDER_MAIN2);
        
player->PlayerTalkClass->SendGossipMenu(85004_Creature->GetGUID());
        return 
true;
    }

    
bool OnGossipSelect(Player *playerCreature *_Creatureuint32 senderuint32 action)
    {

        switch(
action)
        {
        case 
1:
            switch(
player->getClass())
            {
            case 
CLASS_DEATH_KNIGHT:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(28474,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_DRUID:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(12042,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_HUNTER:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(3406,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_MAGE:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(5882,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_PALADIN:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(20406,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_PRIEST:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(6018,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_ROGUE:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(3327,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_SHAMAN:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(3344,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_WARLOCK:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(3325,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            case 
CLASS_WARRIOR:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(4593,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("You got your trainer, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;

            default: break;
            }
            break;
        case 
7:
                
player->PlayerTalkClass->SendCloseGossip();
                
player->SummonCreature(77777,player->GetPositionX() ,player->GetPositionY()+1player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,45000);
                
_Creature->MonsterWhisper("Max Payne is here, i must say farewell.."player->GetGUID());
                
_Creature->DisappearAndDie();
                break;
        case 
2:
            
_Creature->MonsterWhisper("Please come again."player->GetGUID());
            
player->PlayerTalkClass->SendCloseGossip();
            
_Creature->DisappearAndDie();
            break;

        }

        return 
true;
    }

};
void AddSC_npc_trainerspawn()
{
    new 
npc_trainerspawn();
}